VR Scene Showcase

Here can be seen some of the 3D scenes I created for ORama VR, for various purposes and uses. Office spaces, operating rooms, demo environments, and many more, were modeled, textured and lit in Unity 3D. Optimization for VR devices was the main priority, while also keeping a specific style for ORama VR’s products.

VR Anatomy Environments

Some of the anatomy-themed environments I worked on for ORama VR. These are explorable scenes set inside the human body, created in coordination with medical professionals who provided guidance and visual references to ensure maximum accuracy.

VR Surgery Simulations

Below are some examples of Unity-based VR surgical simulations I worked on during my time at ORama VR. The anatomy and animations presented were created with the guidance of surgeons, who provided reference videos and images for each simulation. 

Prop Library Showcase

One of my main contributions to ORama VR was the Prop Library. A catalogue of 3D assets, created to ease scene creation within Unity. The library contained my models, optimized and standardized for use in VR, along with specifications (polygon count, texture resolution) for other developers who might use them.